The spectator mode will be updated, allowing observers to zoom up and down from the battlefield. Hitting the "F7" key can toggle environmental effects. Within the game, players can toggle between 4K resolution and the original's graphics settings for the visual effects by hitting the "F5" key. Dialogue and audio are revised, the audio sample rate increased to 44kHz. Classic cinematics are rendered in 1080p, and gameplay will have 4k resolution. Illustrated segments within missions will vary in depiction, ranging from a wide view of the environment to a close-up of a character's face. The briefings from the original game are retained, but will receive added visual effects. The comics replace segments of the original game where green text was used on a black screen to convey narrative. The campaign is present as well, with comic-style interludes and briefings between and during missions. The game features updated visuals, some polished versions of the old sprites, some built from the ground up based off of the ideas of the original artists and concept art. Some bug fixes are present, such as the sprite limitations preventing valkyries and carriers from shooting, but otherwise bugs that were molded into features are maintained, and pathing will remain the same as in the original game. It maintains the balance of 1.18 for Brood War, as well as run in the old gameplay engine.
The only reasons that South Korean pro community is going back to SC1 is because of elitism, internet cafes and there's no middle men involved in the competitive scene.StarCraft: Remastered is a remake of the best-selling StarCraft computer game. Technical challenges from broken or poor implementation =! better.
Auto-mining workers, queueing up endless commands, weird pathfinding that could (and should) have been fixed 15 years ago and smaller control groups are just realities you have to deal with. Sure, it's game design that wouldn't fly today. So did they lose it or did they have it available? So maybe by saying they won't change any gameplay they're saying they'll change gameplay.īrood War offers technical challenges that SC2 just doesn't.
Of course, the same article also says they lost all the original code (along with assets, which is believable) and then made mention of what interesting tricks the original code had. That article you linked explicitly says the opposite.
Hopefully they get as many engine bugs out of the way as they can because the new classic patch had quite it's share of quirks. In the Terran campaign of BW, Stukov blew up with the science facility, and then in Heart of the Swarm he just shows up as an infested Terran. It'll also give them a chance to fix some of the things they had to retcon. And frankly Wings of Liberty's entire final act hinges on a deep understanding of their past that's not actually presented in any of the games. Unless you've read the novels, Jim Raynor's actions after New Gettysburg don't seem to make a ton of sense. I hope they've added a lot of detail to interpersonal relationships. One of the announced things is they've completely re-built the original story, and that's cool. They're going to have to introduce valuable things things outside of the core gameplay. Frankly I think they'll have a hard time selling it outside of the hardcore since they're giving away the original game and making the two cross-play compatible. Activision's remastered games (CoD MW for instance) is $40.
It's a little troubling that Blizzard hasn't announced a price yet.